메뉴 건너뛰기

XEDITION

자유게시판

자유게시판

Of all the established archetypes in the competitive arena, none relies so heavily on pure psychological warfare as the 'Log Bait' strategy.


If you bring a Goblin Gang, a Princess, and a Goblin Barrel, the opponent desperately needs a cheap spell (like The Log) to deal with all of them.


Psychological Warfare


They are forced to use their Log to kill her. For more information in regards to tower rush have a look at the web-site. The exact millisecond you see that Log roll across the screen, you deploy your true win condition: the Goblin Barrel.


To master this deck, you must become hyper-aware of the opponent's hand, counting their cards to ensure you only throw the Barrel when it is perfectly safe.


  • However, if you use it on defense, they will Log it, meaning you can instantly counter-attack with the Barrel.
  • Always include an Inferno Tower or Bomb Tower.
  • You can often throw a Barrel, force their spell, and cycle back to a second Barrel before their spell returns.

Mixing Up Placements


When this happens, you must employ the 'Tricky Barrel'—intentionally placing the Barrel a few tiles deep behind the enemy tower rather than directly on top of it.


This mind game is incredibly risky; if you throw a deep Barrel and they DO NOT use a spell, the tower will kill the goblins much faster due to the increased walking distance.

image.php?image=b2architecturals035.jpg&
Main AttackerPlacement Strategy
Standard Goblin BarrelPlaced dead-center on the tower for maximum immediate damage; used only when spells are out of rotation
The Tricky BarrelPlaced two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns

Winning Through Annoyance


When executed perfectly, the opponent will feel like they never have the right cards in their hand at the right time.


The bait is set; wait for them to bite.

위로