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XEDITION

자유게시판

자유게시판

However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.

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In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.


The Ultimate Defensive Mechanic: King Tower Activation


The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.


The unit will hit the King once, waking him up for the rest of the entire match.


  • Every single time they play a Miner, pull it to the King Tower for a free activation.
  • A 3-elixir Tornado pull is often a massive positive trade.
  • Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.

The 'Nado' Combo


This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).


The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.


Micro-PlayHow to do it
The Anti-Death Damage PullTornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river
The Retarget PullTornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed

The Highest Skill Cap


The Tornado is not a card you can simply drop and forget; it requires intense spatial awareness and perfect timing.


Control the board, control the movement, control the game.



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