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자유게시판

자유게시판

They learn how to place a Knight to block a Mini P.E.K. In case you loved this information and you wish to receive more information relating to tower rush kindly stop by our web page. K.A, and how to use a Skeleton Army to swarm a Giant.


Flying units operate under a completely different set of physical rules than ground units.


The Danger from Above


The Balloon will simply float over your defending ground troops, drop a single bomb, and instantly delete a massive chunk of your tower's health.


If you drop an 8-elixir Golem and the opponent plays a 5-elixir Minion Horde directly on top of it, the Golem will die before it even crosses the river if you do not have a spell or anti-air support ready.


  • The Tesla is arguably the best anti-air building.
  • Use Tornado to pull flying units.
  • Small spells are critical for aerial defense.

Structuring Your Defense


The 'Ranged Sniper' role (Musketeer, Electro Wizard, Flying Machine) provides consistent, high-range DPS that can hit air units while remaining safely behind your Princess tower.


If you are playing a heavy Beatdown deck, you must also include 'Splash Anti-Air' (Baby Dragon, Electro Dragon, Executioner).


The DangerThe Counter-Play
The Lava Hound (Massive flying tank)Ignore it initially; focus all anti-air on the support troops behind it, then clear the 'pups' when it pops
The Inferno Dragon (Escalating beam damage)Use an Electro Wizard or Zap spell to constantly stun it and reset its damage beam to zero

Total Coverage


A deck with weak anti-air is a fundamentally flawed deck, regardless of how strong its ground game is.


Keep your eyes to the sky.

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