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Mastering Kiting In Tower Rush
2026.07.12 22:53
Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.

Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
Mastering the Middle
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- It targets buildings and ignores troops.
- Some units 'see' further than others.
- Combine the pull with a slowing spell.
Lane Swapping and Reverse Kiting
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| The Bait | What to Kite |
|---|---|
| Cheap Tank | It absorbs damage while walking away, making it the perfect bait |
| Cheap Swarm | They force the enemy to stop and attack three separate times |
Frustrating the Opponent
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
Master the kite, and you will master the game.
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