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Every competitive game eventually develops certain strategies that the community universally despises playing against.
Understanding how these annoying strategies function is the first step toward completely dismantling them.
The Unbreakable Wall
Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.
They will sit perfectly still, defend your pushes flawlessly, and then throw a Rocket at your tower over and over again.
- They will just rocket your troops and the tower simultaneously.
- They cannot rocket both sides at once.
- Use miner or graveyard to bypass their buildings entirely.
The Hyper-Aggressive Bridge Spam
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
| Counter Tactic | What to Do |
|---|---|
| Stopping Artillery | Always have a heavy tank ready to drop directly in front of the X-Bow the second it is placed |
| Beating the Cheese | Space your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously |
Staying Zen
Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.
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