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XEDITION

자유게시판

자유게시판

However, ignoring the vertical space—the 'Z-axis' of the arena—is a fatal flaw that will immediately stall your progression on the competitive ladder.


Flying units operate under a completely different set of physical rules than ground units.


The Devastation of Aerial Threats


The Balloon will simply float over your defending ground troops, drop a single bomb, and instantly delete a massive chunk of your tower's health.


Because flying units avoid so many standard defensive interactions, they require highly specialized, immediate answers.


  • If you play your Musketeer and they kill it with a Fireball, you are 100% defenseless against their incoming Balloon.
  • Ground-to-air units (like Dart Goblin or Archers) are vulnerable to standard ground attacks.
  • If you place a Wizard and a Musketeer right next to each other, a single Poison spell will kill both, leaving the skies wide open.

Building the Anti-Air Package


A mathematically sound deck requires at least two reliable anti-air units and one spell capable of hitting air targets.


If you are playing a heavy Beatdown deck, you must also include 'Splash Anti-Air' (Baby Dragon, Electro Dragon, Executioner).


The AttackerThe Counter-Play
The Lava Hound (Massive flying tank)Ignore it initially; focus all anti-air on the support troops behind it, then clear the 'pups' when it pops
The Inferno Dragon (Escalating beam damage)Use an Electro Wizard or Zap spell to constantly stun it and reset its damage beam to zero

Respecting the Z-Axis


You must respect the skies and build your defenses with complete vertical coverage in mind.


Keep your eyes to the sky.



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