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Every competitive game eventually develops certain strategies that the community universally despises playing against.
They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.
The Unbreakable Wall
This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.
If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.
- They will just rocket your troops and the tower simultaneously.
- They cannot rocket both sides at once.
- Don't rely on ground tanks.
Endless Pressure
Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.
If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
| Counter Tactic | What to Do |
|---|---|
| Stopping Artillery | Never let it lock onto your tower |
| Stopping Surprise Spells | Space your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously |
Mastering Your Emotions
They want you to get angry, spam emotes, and abandon your carefully planned strategy in a fit of rage.
Stay focused, play perfectly, and send them back to the lobby.
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