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자유게시판

자유게시판

While Beatdown relies on overwhelming force and Cycle relies on pure speed, Bait relies on intentionally frustrating the opponent into making a fatal mistake.


If you bring a Goblin Gang, a Princess, and a Goblin Barrel, the opponent desperately needs a cheap spell (like The Log) to deal with all of them.


Forcing the Error


You play a Princess at the bridge; if they ignore her, she will slowly chip away their tower from a safe distance.


Because their Log is now out of rotation, the Goblin Barrel lands directly on their tower and deals massive damage before they can cycle back to another counter.


  • It is a waste of 3 elixir and gives them a massive advantage.
  • Place her behind your King tower to defend a push, then let her walk to the bridge to become bait.
  • If they refuse to Log the Princess and use troops instead, defend the troops and keep the Princess alive.

Advanced Bait Tactics


As you climb higher on the competitive ladder, opponents will become smarter; they will hold their Log specifically for your Goblin Barrel and refuse to use it on your Princess.


This mind game is incredibly risky; if you throw a deep Barrel and they DO NOT use a spell, the tower will kill the goblins much faster due to the increased walking distance.


Main AttackerPlacement Strategy
Standard Goblin BarrelPlaced dead-center on the tower for maximum immediate damage; used only when spells are out of rotation
The Tricky BarrelPlaced two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns

Winning Through Annoyance


When executed perfectly, the opponent will feel like they never have the right cards in their hand at the right time.


Master the rotation, perfect the tricky placements, and watch the opponent slowly crumble.



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