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XEDITION

자유게시판

자유게시판

If you allow a Beatdown player to execute their strategy flawlessly, there is mathematically no combination of cards that can stop a fully supported Golem push from destroying your tower.


This guide will teach you how to apply precise pressure, punish expensive investments, and dismantle the Beatdown engine before it starts running.


The Golden Rule: Punish the Investment


This is your window of opportunity, and you must exploit it with absolute, ruthless aggression.


If they spend elixir defending your opposite-lane rush, they will have absolutely no elixir left to put support troops (like a Night Witch or Baby Dragon) behind their Golem, rendering the massive tank completely harmless and easy to kill.


  • The 'Punish' must be a true threat.
  • If you successfully take their opposite tower during the punish, you can often afford to completely sacrifice your own tower to the Golem to reset the board state.
  • A good player will only drop the Golem when they know your primary punish card is out of rotation.

Killing the Support


You must 'isolate' the tank from its support troops using a sturdy defensive building like a Bomb Tower or Inferno Tower placed high in the center of the arena.


The Golem will walk toward the building in the center, creating a massive physical gap between it and the support troops following it.


The StageHow to Play
Single Elixir (First 2 Minutes)Aggressively punish every single time they play an expensive card; you must secure a massive damage lead early
Double Elixir (Final Minute)Play hyper-defensively; use buildings to pull the Golem to the center and focus all your spells on killing their support troops

Do Not Fear the Rock


If you panic and try to fight the Golem head-on, you will be crushed under its weight.


Bring down the giant.



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