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XEDITION

자유게시판

자유게시판

From the very first second of the match, they are relentlessly assaulting the bridge with cheap, high-damage units, never allowing you a moment to breathe or execute your own strategy.


To defeat them, you must establish an impenetrable defensive rhythm and learn to absorb minor chip damage to build a massive counter-offensive.


Establishing the Rhythm


The primary win condition of any Cycle deck is out-pacing your specific defensive counter.


They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.


  • Do not spend 4 elixir to prevent 200 damage.
  • Protect your defensive building.
  • Maximize the walking distance so both Princess towers can shoot them.

The Double Elixir Deathball


You will take chip damage, you will be constantly reacting, and you will feel like you are losing the entire time.


Once your tank crosses the river supported by heavy splash units, their cheap 1-elixir skeletons and ice spirits will be utterly useless, and their defenses will shatter under the weight of the deathball.


Anti-Speed PlayExecution
The High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal Ghost
The Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade

Staying Zen


Fast decks rely heavily on causing panic and capitalizing on the clumsy, expensive mistakes that follow.


Be the anchor, weather the storm, and crush them in overtime.



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